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Nedco Sports Products, Inc.
ZingBall Youth Trainer













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ZingBall

It's a trainer! It's a game! It's simple and easy to use! It builds skill and bat speed! It is great pregame warmup! It's the best baseball and softball tool you can buy under $20.00.

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Just clip the ZingBall to a fence, stretch the lines, and you're ready to practice or play "ZingBall Baseball". A quick jerk of the handles shoots a perfect pitch to the hitter. The ZingBall's natural "swing guide" builds a level swing and teaches the "highly acclaimed" top-half hitting technique. The ball's movement improves hitting skills very fast!

It's as much fun to pitch as it is to hit! You can totally control the speed and movement of the pitch. Pitchers can throw fastballs, changeups, curveball, and sliders, all by using different hand movements when zipping the ball. Now even the youngest of players can throw big league pitches with just a jerk of their hands.

So you think you got bat speed? Can you handle the heat?
Try to hit major league fastballs up to 65 mph. It's fun for all ages! It makes a great party activity! It doubles as a youth skill building game and trainer!

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DIRECTIONS FOR THROWING THE DIFFERENT PITCHES:

FASTBALL - The Pitcher will use the "side-to-side" zipping hand motion. The pitcher will jerk the hands quickly apart and wide to make the ball zip down the string at a high rate of speed. Speeds approaching 80 mph can be reached by the experienced pitcher. The pitcher should always bring the hands back together immediately after zipping the ball so that the ball can return to the start position.

CURVEBALL - The pitcher will will use the "side-to-side" zipping hand motion. The pitcher will keep his left hand still and jerk only the right hand outward. The ball should zip down the line and curve like a righted-handed pitcher's curveball as it approaches the batter. The pitcher may achieve more movement and break on the ball by moving both hands to the right and upward just as the ball is zipped.

SCREWBALL - The pitcher will follow use the "side-to-side" zipping hand motion. The pitcher will keep the right hand still and jerk the left hand outward. The ball should zip down the line and curve just like a left-handed pitcher's curveball as it approaches the batter. The pitcher may achieve more movement and break on the ball by moving both hands to the left and upward just as the ball is zipped.

CHANGEUP- The pitcher will use the "side-to-side" zipping hand motion. The pitcher will use a short but quick & fast jerking motion. The pitcher may also let the line go slightly slack to allow the ball to drop. The ball should start out fast but slow down slightly as it approaches the batter.

RISER (Fastpitch Softball) - This pitch is great batting practice for fastpitch softball players. It is also a great pitch to use to strike out your opponent in "ZingBall" Baseball. The pitcher will use the vertical or "hand over hand" upward and downward zipping hand motion. The pitcher will keep the top hand still and jerk the bottom hand downward quickly. The ball should zip down the line and have a rising movement as it approaches the batter.

SINKER (Fastpitch Softball) - This pitch is great batting practice for fastpitch softball players. It is also a great pitch to use to strike out your opponent in "ZingBall" Baseball. The pitcher will use the vertical or "hand over hand" upward and downward zipping hand motion. The pitcher will keep the bottom hand still and jerk the top hand upward quickly. The ball should zip down the line and have a dropping motion or movement as it approaches the batter.

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ZingBall Games - Fun Skill Builders





























"ZINGBALL  BASEBALL"

"Hit and Pitch Your Team To Victory!"
The batter bats until he strikes out by swinging and completely missing the ball three times. The batter scores each time he hits the ball forward at least a bat's length, into "fair territory". Foul tips do not count as strikes. After the batter strikes out, the pitcher and batter switch positions. The game may be played with multiple players on each team. The first player to score 7 or team to score 15 wins the game.







"ZINGBALL  BAT ATTACK"

"The longest hitting streak wins!"
The object of this game is to create and maintain the longest hitting streak. You must hit as many balls as you can, in a row, without missing. One swing and a miss and the streak ends and its your turn to pitch. The batter and pitcher get 5 at-bats each. The player with the most "hits" in a row is the winner.




























































"3-UP & 3-DOWN ZINGBALL"

"A pitching duel down to the very last pitch!"
The only way to score in this game is to strike out the batter. It is a contest to see which player can pitch or "out-quick" his opponent. Each strikeout is worth one point. After three strike outs or three hits the players change places. A hit ball is one that goes over half way up the cord. All balls that do not travel at least a bat's length is a strike. After each hit the count starts over. The first player to strike out his opponent 3 times wins the round. Three rounds make a game.






"ZINGBALL T-BALL"

"A fun, safe, and easy way to learn to hit!"
The young player normally works with a parent or coach. The ball is allowed to hit the rubber "stop" and become still before the young hitter swings. Each time the player hits the ball, Dad or Mom can quickly and easily return the ball to the "hit" position, at the stop. This is a very efficient way to help a youngster learn to hit.




























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Questions & Answers

How do you pitch the ball?

To start the action the pitcher holds the two ZINGBALL handles with the ball near the handles. The pitcher simply jerks the hands apart to propel the ball to the batter. The key thing for the pitcher to remember is "HANDS QUICK APART - HANDS QUICK BACK TOGETHER". When the batter hits the ball it can not return to the handles when the pitcher holds the handles apart. When the pitcher quickly return the hands together the ball comes back to the start position each time.

How do you play it?

Two players play with one hitting and the other pitching. The pitcher "pitches" the ball to the batter by "zipping" it down the ZINGBALL cord by using handle movement to propel the ball.

How does it work?

The "ZINGBALL" is connected to a anchor object by using the heavy duty nylon "ZINGBALL" clip. A suitable object would be a pole, tree, door knob, or fence. The unit is clipped to the fence at the proper strike height for the batter hitting. The pitcher propels the ball down the cord, pass the batter. The batter swings the bat above the cord, practicing a good "top-half" hitting technique. The batter hits the ball back to the pitcher. The pitcher then "pitches" the batter another pitch.

Is it hard to operate?

The product is very simple and easy to use. The pitcher stands about 20 feet from the anchor, grips the handles and pulls the cord fairly tight. The pitcher positions his hands together with palms facing inward and the knuckles slightly touching. To begin a pitch the ball is positioned against the handles. The pitcher propels the ball down the line by pulling the hands apart. the pitcher should strive to keep the cord flat or level.

Can you vary the difficulty and speed of the game?

Yes, you can vary the skill level requirements of the game by slowing or speeding up the movement of the ball. The ball's speed is determined by how quickly the pitcher pulls his hands apart.

Doesn't the string get in the way?

I am often asked this question and my reply is always the same. I will tell you like I tell my High school players and the campers at my hitting camps. Use a good level swing, concentrate on the ball, and forget about the string. You will quickly realize that you actually experience a "stringless" sensation when you hit the "ZINGBALL". I must admit that if a player has a major swing flaw such as a "downward chop" or "upper cut", then the string will be a problem. This player will quickly correct the flaw and develop a correct swing plane. The "ZINGBALL" is outstanding for teaching players the advantage of keeping the bat on the same plane with the ball. You will even see players hit line-drives when using the "ZINGBALL". The string does not hamper or hinder the batter's swing in any way.

How Durable is the ball? What about replacements?

The ball currently used is a standard sized and quality poly plastic ball. It will wear out eventually as do all plastic balls. However, you can easily and quickly replace the ball with another. All "ZINGBALL" comes with a pair of removable Teflon inserts. These inserts can be used to convert any standard plastic ball into a "ZINGBALL" ball.

Nedco Sports Products, Inc. - 5315 US Hwy 431, Albertville, AL 35950
Phone - (256) 894-3003 (256) 894-4391 Fax - (256) 891-4006
Toll Free - 1 877-431-4487 email: nedco@hit2win.com

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